object OverpowerShot
{
    frame 10BAA { light PELLET }

    frame TNT1B { light PELLET_X1 }
    frame TNT1C { light PELLET_X2 }
    frame TNT1D { light PELLET_X3 }
}

flickerlight POWERHEAL
{
    color 0.0 0.8 0.0
    size 48
    secondarySize 56
    chance 0.1
}

object PoweroverGLDEF
{
    frame TNT1A { light POWERHEAL }
}